Friday, November 12, 2010

Literature Review: The Roughest Draft Ever



Comics are increasingly becoming a site of academic criticism and analysis. A multiplicity of reiterations of this statement can usually be found at the beginning of most academic articles that discuss the impact and possibilities of comics. Comics lend themselves to be critiqued through multiple lenses such as semiotics, narrative theory, literary analysis, art criticism, and cultural studies. This interdisciplinary focus occurs because of the nature of comics. They are a low culture product printed for mass consumption that is also a hybrid medium that consists of textual and image components that can be simultaneously viewed as a narratives created by the spatial arrangements of the panels within them. This complexity of comics has led to a prominent discourse of form and definition in the field since its inception.
The origin of critical interest in comics can be traced back, according to French comics theorist Thierry Groensteen, to the creator of the modern comic, Rodolphe Topffer. His essay Essai de physiognomonie [1845] was “the first 'defense and illustration' of comics” (1). The work of Will Eisner in Comics and Sequential Art [1985] and Scott McCloud in Understanding Comics [1993] are popular texts that discuss the form of comics without situating themselves in the surrounding discourse. This makes using their work difficult, but it is invaluable because both of these authors are cartoonists themselves. Their work at defining what comics are can be placed within the discussion of comics as spatial narratives. This is critically addressed in Thierry Groensteen's The System of Comics, and its stance can be contrasted with the view that comics are a hybrid of images and text. This latter definition has its beginnings in WJT Mitchell's Picture Theory [1994]. Although Mitchell only addresses comics in a few short paragraphs, his book provides a critical look at how text and images play together to form meaning. The title of his book has been used to name one of the few academic journals devoted to comics, ImageTexT.
In addition to a debate about the definition of comics, there has been work that analyzes the history and content of comics. There is overlap between these two areas, particularly in American comics, because the reader can identify and examine the content of comics by identifying and examining the historical period the comics were published in. This can be seen in the discussion of the Comics Code Authority. In 1954, the Comics Code was established as the de facto censor of comic books published in the United States. This has led to a historical discussion of comics Pre-Code and Post-Code. The power of the Code lay with the fact that the primary distributors of comics would not sell anything without the Code's seal of approval. This led to the underground comix movement, which led to subversive and perverse comics that were sold through new means. Charles Hatfield's Alternative Comics: An Emerging Literature [2005] traces the history of comix to the production of the graphic novel, the most visited site to examine the aesthetics and literariness of contemporary comics. Hillary Chute's article Comics as Literature? Reading Graphic Narrative clarifies the term “graphic novel” (substituting in 'graphic narrative” as the more accurate term) by making a distinction between fictitious comics and the graphic nonfiction that has become common to analyze in comics scholarship. She makes the claim that nonfiction comics, giving the examples of Alison Bechdel's Fun Home; Art Spiegelman's Maus; and Marjane Satrapi's Persepolis, are the best site of literary analysis in comics.
Despite her claim that the best analysis lies in nonfiction, there are a plethora of writers that focus on the other genres in comic books. One author of note that receives quite a bit of attention in comics circles as well as literature circles in Neil Gaiman. His work is within the genres of fantasy, science fiction, and horror. Gaiman's The Sandman series has been the most popular work of his to analyze because of its strong literary elements and because of the intense intertextuality in the work. Gaiman combines original mythology, the mythology of ancient cultures, and the modern mythology of DC comics in order to present a narrative that explores the themes of storytelling, identity, and a plethora of others. Because of the varied content, critics can focus on many different materials in the works. For example, Lyra McMullen's essay in the anthology The Sandman Papers [2006] discusses the Asian dress in the main character Dream. ImageTexT's first issue in volume four specifically focused on the comics work of Gaiman, and includes essays that range to applications of Lacan's Mirror Stage in The Sandman to an examination of The Sandman as a neomedieval text. An essay to specifically note in this issue is Clay Smith's Get Gaiman?: PolyMorpheus Perversity in Works by and about Neil Gaiman. This scathing essay works to go against the celebratory criticism found in a majority of discourses surrounding Gaiman. It acts as a reminder of that poststructualist maxim that the author is dead.
The last issue in ImageTexT's volume four is ImageSexT: Intersections of Sex, Gender, and Sexuality. This is one of the few instances where a queer reading is introduced to comics. This is unfortunate, because comics lend themselves to be queered, especially when one takes into account the focus on space presented in Groensteen's The System of Comics and the marginality present in alternative comics. The queer geographies and conceptions of space theorized in Judith Halberstam's In A Queer Time and Place enables a queered reading of comics that can understand the way they develop their narratives. Halberstam's theories of queer time and queer space go beyond the textual play found in Eve Sedgwick's Epistemology of the Closet. Halberstam also provides a nuanced understanding of the term “queer” by divorcing it from sexuality and placing it with those that experience “strange temporalities, imaginative life schedules, and eccentric economic practices” (1).
Groensteen, Thierry. The System of Comics. Trans. Bart Beaty and Nick Nguyen. Jackson: University of   
     Mississippi, 2007. Print.
Halberstam, Judith. In a Queer Time and Place: Transgender Bodies, Subcultural Lives. New York: New 
 York UP, 2005. Print.

Friday, November 5, 2010

The Sandman, Queers, and Hyperreality


The research hole has been dark and lonely, maybe a little too dark. Now that I have done all this research I will try to adjust my eyes and attempt to piece this all together.  Now that I have the materials to build, it is time to make a blueprint. It is no good to break ground and start the foundation of this paper unless I know where it is going. If I am going to ramble, I need to ramble with purpose. Or else I will end up with rubble.

My topic is the representation of queer characters in Neil Gaiman’s The Sandman. The research that followed this declaration of topic repeated blew my mind. The ground I needed to cover involved researching and defining of the following terms: queer, representation, spatial narrative.
I am using my definition of queer from Judith Halberstam's In A Queer Time and Place, where she decides to think about queerness as "an outcome of strange temporalities, imaginative life schedules, and eccentric economic practices." So, I am taking this definition of queer and apply it to characters in The Sandman. After defining these characters as queer, I have to examine how they are represented. This led me to having to examine how things are represented in comics and how meaning is obtained from this. In comics, individual panels work together to create a narrative. Simultaneously, what is represented in the panels act as windows into a diegetic world. Because comics are graphic medium, (mostly) everything is depicted visually. The reader sees the characters, the environments, and the settings. However, what the reader sees in fragmented and she must unite the narrative in her mind.

So, comics are a prime example of the modern idea of fragmentation. Along with this, there is a postmodern sensibility in comics, particularly the Sandman, in the form of hyperreality. The Sandman depicts characters that are hyperreal, they appear to represent real people but are created from scratch. In addition, The Sandman contains depictions of fantastic things, borrowing elements of various mythologies to build its narrative. It also includes elements of the characters' imaginations. These imaginary things are twice removed from reality, they are the fictions of fictional characters. 
From the ideas and theories that spring forth from comics, I began to research the structure of the comic. Thierry Groensteen's The System of Comics attempts to work through the tricky structures of comics. His work represents one of the two sides in comics studies, comics are the result of the spatial arrangement of panels. His idea of general arthology states that the spatial-topical nature of the multiframe (his term for all of the frames and panels and pages and hyperframes that are in a singular work) creates a narrative that can be read in any direction.  The story is driven by reading (a problematic term for a medium that consists of a heavy visual component) the panels in the order the author desired. Diegetic Time is therefore subjected by space, because the temporal element of the narrative is moved by the spatial arrangement of panels. The process is complicated because when the reader looks at the page, he sees every panel at once.  Depending on how he focuses on the panels, he can create multiple temporalities of the spatial narrative.  The reader can twist (queer) the narrative by reading the narrative in any sort of way.

Now that I got all that out of my brain, I have to ask myself, what does it mean? My research question is "How might the spatial-temporal narrative of Neil Gaiman's The Sandman be viewed as a narrative of queer geographies?" This is a question of process, what are the processes in The Sandman that lead it to be viewed or considered as a narrative of queer geographies? My question of "what does it mean?" leads into ideas of "what's the point of this research?" and "why are you doing this?" The point is to create discussion about a popular and critically acclaimed comic series where there is none. Usually people only write about The Sandman to talk about how Gaiman uses Shakespeare. That is the point, and that is why I am doing this. Based on what I have done so far in terms of research, I feel confident in being able to write something substantial. 

The research does provide answers to my research question, based on hyperreality in comics, the spatiality of the narrative, and the participation of the reader in forming the narrative lend it to be easily "queered." I think my missing pieces involve geographies. I need to reexamine the text and look at constructions of space and place. After that, I need to make a more formal outline and perhaps a web of ideas in order to bridge it all together.

Friday, October 15, 2010

Working Bibliography and Tentative Thesis

Tentative Thesis:


I've been reading a lot of theory, and I think I have a good idea of what I am going to argue in my paper. My current step is going through all of The Sandman and make notes on the text. My tentative argument is this:


Any work that features characters living on the margins of society is susceptible to a queered reading. This is especially true for Neil Gaiman's fantasy comic series The Sandman, because the marginalized characters also find themselves living in the margins of reality. As these characters explore and interact with these diegetic queer (bizarre) spaces, the reader can simultaneously explore queer possibilities in the text.


Bibliography:


Chute, Hillary. "Comics as Literature? Reading Graphic Narrative." PMLA: Publications of the Modern Language Association of America 123.2 (2008): 452-465. MLA International Bibliography. EBSCO. 
     Web. 13 Oct. 2010.


Foucault, Michel. The History of Sexuality, vol 1: An Introduction. Trans. Robert Hurley. New York: Vintage, 1980. Print.


Groensteen, Thierry. The System of Comics. Trans. Bart Beaty and Nick Nguyen. Jackson: University of   
     Mississippi, 2007. Print.


Halberstam, Judith. In a Queer Time and Place: Transgender Bodies, Subcultural Lives. New York: New 
     York UP, 2005. Print.


Hall, Donald E. Queer Theories. New York: Palgrave Macmillan, 2003. Print.


Hatfield, Charles. Alternative Comics: an Emerging Literature. Jackson: University of Mississippi, 2005. Print.


Mitchell, W. J. Thomas. "Beyond Comparison: Picture, Text, and Method." Picture Theory. Chicago: University of Chicago, 1994. 83-107. Print.



Sandman, The #1 – 75. Neal Gaiman (w), Alec Stevens, Bryan Talbot, Charles
Vess, Chris Bachalo, Colleen Doran, Dick Giordano, Duncan Eagleson,
Gary Amaro, George Pratt, Jill Thompson, John Bolton, John Watkiss,
Kelley Jones, Kent Williams, Malcolm Jones III, Matt Wagner, Michael
Zulli, Mike "Doc" Allred, Mike Dringenberg, P. Craig Russell, Sam Kieth,
Shawn McManus, Shea Anton Pensa, Stan Woch, Vince Locke, Dave
McKean (a), Todd Klein (letters), Karen Berger, Scott Nybakken, Shelly
Roeberg (ed). New York, NY, USA: DC Comics, January 1989 – March
1996. 
[This citation will be narrowed down in the coming weeks, as I comb through all the issues]



Sunday, October 10, 2010

Invention Activity

This was originally done in a notebook, and I forgot to post it here. As my research has piled higher and deeper and I have re-read the work I am analyzing, I have switched focus from gendered storytellers to queered (marginalized) storytellers. I am focusing specifically on how space/time are used in the narrative, because comics are narratives arranged spatially to produce diegetic time. Because of these changes in focus, not everything generated by this invention activity is completely relevant to my research.

I already know what I want to write about; sort of...

1. What research ideas come to me while listening to music or riding in the car? 
Comics comics comics! & how they tell stories. Hybridity between pictures and text. 
How do comics work with gender?

Graphic narratives and the female/male form.



Step #2: Compile a list of all your research ideas and possible paper topics.


Books that would be fun to analyze and why:
Black Hole -- 1970s coming of age tale, sexual awakenings, teenagers, embodiment and body horror
Watchmen -- construction of gender, deconstruction of masculinity and femininity through superhero comics
The Sandman -- storytelling, metafiction, gender, oppressed people.
Fun Home -- "coming out" narratives, recursive narrative
Y: The Last Man -- dystopic narrative, constructions of feminity and masculinity, serial fiction

4. Previous paper topics
Gender in Marjane Satrapi's Persepolis

5. Five Minutes on Watchmen
Watchmen was a limited series by Alan Moore. This comic is important because it demonstrated how comics could be taken seriously as commentary on culture. It deconstructed the most popular form of comics when it was published, the superhero genre. This comic does not portray ultra he-men that fight crime, a la Superman or Batman. Instead, it portrays somewhat to very psychotic men that put on ridiculous and garish costumes to fight crime. As for women, there is not a paragon of virtue and truth, a la Wonder Woman. Instead, there is the Silk Spectre I and II, mother and daughter respectively. She is a sex symbol and a tragic symbol. These constructions act as commentary on the way men and women are portrayed in comics as a whole

6. Five Minutes on a Tossed Idea: Y: The Last Man
Y: The Last Man is the story of Yorick, the last man on earth. All of his fellow bearers of the Y chromosome simultaneously died halfway through the first issue. The story that follows this event is a beautiful one that allows for a careful examination on how masculinity and feminity are socially constructed.

8:
Journal of Popular Culture
Comics Art Conference
International Journal of Comic Art
UCF Journal of Undergraduate Research
The National Conference of Undergraduate Research

9. After debating and talking with my roommate and friends, I narrowed it down to
Neil Gaiman's The Sandman.
I will focus on the narrative of the story, and how the story becomes a story about storytelling.

Research Question

Broad topic:
narratology of comics
queer theory

Narrow Topics:
Neil Gaiman's The Sandman
Spaces and Places; Geographies

Focused  Topic:
Narratives of marginalized groups in The Sandman

Research Question:
How might the spatial-temporal narrative of Neil Gaiman's The Sandman be viewed as a narrative of queer geographies?

Service Learning Proposal

Contact Information
Stories from Objects and Activists: Service Learning Proposal
University Archives and Feminist Agenda Radio
Schuyler Kerby
6 October 2010

Community Partner Profile
University Archives at the UCF Library, svarry@mail.ucf.edu
The Archives are a part of Special Collections at the UCF Library. The goal of the Archives is to select and preserve materials from UCF. Records they keep include “publications, records, photographs and other materials” (Library). The purpose of collecting these objects is to make them accessible to everyone, because they have “enduring historical and administrative value” (Library). Because the end goal of the Archives is to store material from every program and department at UCF, they need help making connections with the programs and departments, and they need help collecting the records.
http://library.ucf.edu/SpecialCollections/Archives/Archives.asp

Community Partner Profile
The Feminist Agenda Radio on www.knightcast.org, dgelin@knights.ucf.edu
The Feminist Agenda Radio is an internet radio program that broadcasts weekly. Its original purpose was to be the radio show for the Feminist Agenda, an umbrella organization for the feminist organizations at UCF which has since dissolved. Now, it is a talk/music radio program that focuses on “discusses feminism and discusses topics dealing with inequality, women, gay rights, masculinities, etc” (The Feminist Agenda Radio). It also interviews activists involved with student organizations on campus. The main host of the program, Dominique Gelin, is currently busy with another organization, but she wants to keep the radio show going this semester.

The proposal:
The problem with both of these organizations is the same: they both need people. University Archives needs someone to establish connections with the programs on campus, and the Feminist Agenda Radio needs someone to organize and plan shows for the semester.
The purpose of this project is to analyze how objects and people tell stories. I will be working with University Archives to make connections with and gather the materials of the Women's Studies department at UCF. These materials will then be preserved inside the Archives for anyone to access. This will create a specific place for people to go to view the history of this project. I will also be tasked with creating descriptions of the materials; I will have to tell a story of the history of the department with the records that are collected.
Because I might not be able to fulfill the requirement of fifteen service hours with the Archives, I will also be using the Feminist Agenda Radio to explore how people tell stories. I will be organizing and planning shows for them this semester. I will be focusing on getting student activists on the show so that they can tell their stories about their work to a broad audience.

• Rationale for Women’s Studies: This project will help the Women’s Studies department at UCF by allowing its records to be stored forever within the University Archives. These materials, once enough of them have been accrued, will be catalogued and be available to anyone seeking them. It will provide a way to gain the history of the department. The other half of this project, the Feminist Agenda Radio, will allow activists on campus to provide their own histories. The show will allow them to articulate their experiences and participate in a kind of consciousness-raising, for themselves and the listeners.
I have already met with Sandra Varry, the senior archivist at the University Archives. She gave me a brief description of what the archives does and what she would want me to do. I will be meeting with her and Dr. Santana of the Women's Studies department in order to make the connection with the archives. In this meeting we will finalize the list of materials wanted by the archives.
In order to operate the Feminist Agenda Radio, I will have to attend a training seminar. From there, I will be planning the weekly shows. I will try to focus each show around a specific topic, and to include student activists discussing this topic. In addition to discussing the featured topic, I will be asking the guest(s) about their experience with activism, to hear their story.

Timeline:
9/30 – Knightcast Training
10/4 – Feminist Agenda Radio’s Welcome Back Show with Heather Graves of YWLP
10/7 – Meeting with Sandra Varry and Dr. Maria Santana (cancelled)
10/11 – Feminist Agenda Radio with Cristina Calandruccio of VOX
10/11 – Rescheduled meeting with Sandra Varry and Dr. Maria Santana (Most dates will be finalized in this meeting)
TBA – Submission of Women’s Studies records
FAR shows will be planned on a week-to-week basis, because student activists are busy, and I want them to have leeway in the schedule.

Word Count: 760

Friday, October 1, 2010

Article Outline and Report

The article I have chosen to outline and analyze is “Narrative in Comics” by Henry Pratt. This article focuses on the narrative strategies of comics and how these narrative strategies are similar to film and literature.




  1. Introduction




    1. Summary of opinions from previous writers.




      1. Most prominent commentators on comics claim that narrativity is a defining characteristic




      2. Author views comics as “juxtaposed pictures that comprise a narrative” (107)




    2. Dissenting opinions on the comments from the above writers




      1. Non-narrative comics could be possible




      2. However, “the process of reading a comic still requires us to cast about for a unifying device” (107)




    3. Comics is is predominantly a narrative-drive medium




      1. The topic of narrative in comics is unexplored




      2. Purpose of article is ask questions about the philosophy of art involving comics




        1. “How does narrative work in comics?” (107).




        2. “Do comics offer narrative structures and strategies that are distinctive?” (107).




        3. “What is so distinctive about them?” (107).




    4. There is a literary element to comic narratives




    5. There is a pictorial element to comic narratives




    6. There is similar elements in the narrative strategies of film and comics.




    7. There are distinct, hybrid elements in the narrative structures in comics.




    8. This article only investigates the “most prominent narrative functions of the comics medium” (108).




      1. Comics are diverse in style




      2. Comic artists will try to explore and expand the accepted norms of their art form.
In this first section, the author lays out his goal for article; to investigate the narrative structure and strategies in comics. He lists the different sections of his essay, with each one dealing with a different dimension to comic narratives. He also lists the scope of the article, and the theorists who have covered similar theoretical ground.





  1. The Literary Dimension



    1. Words in comics are found in four different forms.



      1. The word balloon: speech and thoughts of a character with “some pictorial indication that connects them directionally to that character” (108).



      2. Text in a box or caption outside the panel: “does not convey dialogue, but serves as narration”



      3. Sound effects



      4. Depictions of word in the art itself, like street signs or books.



    2. The fourth kind of words affect the diegesis (fictional world)



      1. These words are experienced by the reader and the characters in the story



      2. The other kinds of words “are not exactly nondiegetic” 108.



        1. Though the reader reads the speech bubble, the other characters can presumably hear the words spoken.



        2. Sound effects (like KABLAMMO) are onomatopoetic, but they “cannot capture the exact sound” (108).



    3. The literary dimension of comics is “visually nondiegetic” (108).



      1. it determines “not what they see, but what they hear” (108).



      2. Words are the only way the reader accesses sounds that are part of the narrative.



    4. The literary dimension allows the reader to have “a degree of narrative of omniscience that is common in literature but nearly impossible using pictures alone” (109).



    5. The literary dimension helps govern the passage of time



      1. Text can determine the duration of a single panel” (109).



      2. A panel without text is ambiguous, because “it could represent one instant of a casual sequence” or “an unmoving set of objects”



    6. Words regulate the passage of time in the narrative by encapsulating it within specific panels



    7. This regulation is complicated by actions like human



      1. This complication means that “thought balloons and narration may take much more time for the viewer to read through than the time that occurs in the panel in which they are located” (109).



      2. The reader is supposed to understand that “thought balloons occur faster than speech balloons” (109).



      3. The reader is also supposed to understand that “narrative text outside of balloons is in some way removed from the time frame of the panel” (109).



    8. The comics artist needs to be skilled in order to guide reader perception through the literary dimension through pictorial placement of text.



    9. Words appear to be “the reader's primary focus” (109)



      1. At least on the first reading.



      2. The words determine the pace and efficiency of the reading



    10. Comics are temporally static” (110)



      1. The pace of reading a comic is literary, constructed by the reader” (110)



      2. The literary dimension lets the reader “play over the succession of panels” (110).



    11. Even though literary elements shape the reading process, there is not a “subordination of the pictorial to the literary” (110).
This section shows how the author builds his argument. Each point of each paragraph leads into the next one. With this, each paragraph adds more detail to his description. This is most notable in how he addresses temporality in four paragraphs, with each one covering different ground in how time is perceived by the characters in comics and the readers of them.


  1. The Pictorial Dimension

    1. You can have comics without words, but you can't have comics without pictures.

      1. Even the words are pictorial elements (word balloons are part of the picture, placed by the artist)

      2. Word balloons are the pictorial equivalent of “she said” (110).

    2. A picture “that constitutes a single panel of comics” has three kinds of narrative function (110).

    3. A picture establishes setting or the scene of a story.

      1. It “guides the reader's perception of spatial relationships within it” (110).

      2. Panels can show how “characters and other physical objects are arrayed in diegetic space” (110).

    4. The artist's stylistic choices regarding character design, word balloons, inking, color choices etc. provide narrative information like mood, emotional context, and ease or increase of dramatic tension.

    5. A panel an inform the reader pictorially “about the emotional and other mental states of the characters contained in it, without the use of words” (110).

    6. After discussing simple tasks of images in comics, more complicated things can be discussed.

      1. How can the comics reader “make sense of a narrative that is displayed in multiple spaces all of which exist at the same time?” (111).

      2. What is the process used to combine panels?” (111).

    7. One idea of this process is Scott McCloud's “closure”. (111).

      1. observing the parts but perceiving the whole”

      2. this process connects “moments and mentally construct a continuous, unified reality”

    8. The author debates terminology

      1. Closure” is already used to mean the resolution of narrative tension, and it is an epistemological term.

      2. Suture” is used for film theory, but it has an “abundance of controversial psychoanalytic baggage” (111).

      3. The author would like to use the term “soldering” or “bridging” but the term “closure” is already prominent (111).

    9. There are other processes similar to closure, and that will be discussed in Section IV.

    10. Sequences of panels that use all of the above discussed techniques in the pictorial and literary dimensions and combined via closure are effective conveyers of narrative information.

    11. Example of the use of closure from Action Comics No. 1, the first appearance of Superman.

    12. Panel transitions (the site of closure) usually cover “small period of time elapses” (112).

    13. In order to tell stories “span significant diegetic time” “more than an instant of diegetic time has to elapse between panels” (112).

    14. Words can do this with phrases like “the following day” but it can be done pictorially (such as characters changing clothes) (112).

    15. The more diegetic time passing in the gutter implies more potential difficulty in following a comic's narrative” (112).

    16. Time doesn't have to elapse between panels

      1. aspect-to-aspect transitions” show simultaneous aspects of the same scene

      2. These transitions give the reader a better sense of the space of the narrative

    17. Multiple panels don't just give the reader a sense of temporality, but also a sense of space

    18. Comics cannot simulate the illusion of motion; all “substantial amount of movement” requires multiple panels (113)

    19. Example from the first Superman comic to demonstrate the two above points

    20. A shift in focus from closure and the construction of space and time to how the stories of comics are shaped by “which moments to include” and “which to leave out” (113).

    21. Size, placement, scale, and distance to the reader are all ways an artist can influence the reader to pick up on cues in the narrative

    22. This is identical to the use of “variable framing” in filmmaking (113).

    23. Although comics uses some of the same narrative techniques and strategies of film they are not “cheap, static, deficient films” (113).
The length of this section demonstrates the importance of the pictorial narrative techniques and strategies in comics. He uses examples from specific comics in order to show what he means, but I do not understand why he did not just include the panels from the comic. It could be a permissions issue, but I am sure he could have found a comic that he could get the permission to reprint select panels.


  1. Distinctive Narrative in Comics
    1. Comics are not simply hybrids of words and pictures, but the “intimacy with the narrative produced by the reader's constant exercise of closure” produces something distinct.
    2. This argument is controversial in comics' literature
    3. Scott McCloud's argument about closure has been challenged because what he describes isn't unique because it is equivalent to different “shots” in film and television
    4. The arguments against McCloud's position are convincing and powerful
      1. It is more difficult to explain how narratively comics and film differ than it is to explain how narratively comics and literature differ
      2. A comic can be seen as a “highly truncated film—a sampling of frames” (114).
    5. The main difference between comics and film is that the frames of a film showed in the same space at different times and that the panels of comics are “simultaneously present in different spaces” (114)
    6. Another distinguishing feature is that the artist must determine the layout, size, and shape of panels, with each variation providing new narrative information
    7. Even though films can use similar techniques (see any comic book film adaptation) but the author argues this use is “cheap and distracting”
    8. The spatial arrangement of panels allows the portrayal of simultaneous action in the same seen
      1. Like, the use of word balloons “allows for a number of conversation, speech acts, or separate thought to occur during the same diegetic time frame” (115).
    9. The reason for the easy comprehension of simultaneous actions is “because of the literary dimension in an otherwise pictorial medium” (115).
    10. This easy comprehension explains the widespread appeal of comics, because “sophisticated narratives” do not have “to be slowed down or have built-in redundancies” (115)
    11. Comics are like literature because they “are easy to produce, independently and inexpensively” (115)
    12. Because of their cheapness to produce, comics have a “close connection” between artist and reader (115).
This final section opens with a controversial argument and the debate around that argument. The gist of it is that Scott McCloud poorly argued that comics are much different from the pictorial narratives of film and television, and his detractors then declared the pictorial narratives synonymous. This author sidesteps this debate by providing better arguments for the distinct narrative techniques in comics. The structure to his argument is easy to follow, and the points he makes are clear. I was disappointed with the lack of pictures in an article about comics, but I was satisfied with how he wrote it. 

Works Cited
Pratt, Henry John. "Narrative in Comics."Journal of Aesthetics and Art Criticism 67.1 (2009): 107- 117.MLA International Bibliography. EBSCO. Web. 1 Oct. 2010.